python网络编程之五子棋游戏
(编辑:jimmy 日期: 2024/11/18 浏览:3 次 )
一.本案例基于UDP的socket编程方法来制作五子棋程序,网络五子棋采用C/S架构,分为服务器端和客户端,游戏时服务端首先启动,当客户端启动连接后,服务器端可以走棋,轮到自己棋才可以在棋盘上落子,同时下方标签会显示对方走起信息,服务器端用户可以通过“退出游戏”按钮可以结束游戏;
1.数据通信协议
网络五子棋游戏设计的难点在于对方进行通信,这里使用面向非连接的Socket编程,Socket编程用于C/S开发,在这类应用中,客户端和服务器端通常需要先建立连接,然后发送和接收数据,交互完成后需要断开连接,本章采用基于UDP的Socket编程实现,这里虽然两台计算机不分主次,但涉及时候假设一台作为服务器端,等待其他方加入,其他想加入必须输入服务器端主机的IP;
下面展示一些 数据通信协议代码。
def receiveMessage(): global s while True: global addr data,addr=s.recvfrom(1024) data=data.decode('utf-8') a=data.split("|") if not data: print("client has exited!") break elif a[0]=='join': #连接服务器请求 print('client 连接服务器!') label1["text"]='client连接服务器成功,请你走棋!' elif a[0]=='exit': print('client 对方退出!') label1["text"]='client对方退出,游戏结束!' elif a[0]=='over': print('对方赢信息!') label1["text"]=data.split("|")[0] showinfo(title="提示",message=data.split("|")[1]) elif a[0]=='move': print('received:',data,'from',addr) p=a[1].split(",") x=int(p[0]) y=int(p[1]) print(p[0],p[1]) label1["text"]="客户端走的位置"+p[0]+p[1] drawOtherChess(x,y) s.close()
2.判断输赢的算法
本游戏关键技术就是判断输赢的算法,对于算法实现大致可以分为以下几个部分:
(1)判断X=Y轴上是否形成五子连珠;
(2)判断X=-Y轴上是否形成五子连珠;
(3)判断X轴上是否形成五子连珠;
(4)判断Y轴上是否形成五子连珠;
#输赢判断 def win_lose(): a=str(turn) print("a=",a) for i in range(0,11): for j in range(0,11): if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a: print("x=y轴上形成五子连珠") return True for i in range(4,15): for j in range(0,11): if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a: print("x=-y轴上形成五子连珠") return True for i in range(0,15): for j in range(4,15): if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a: print("Y轴上形成了五子连珠") return True for i in range(0,11): for j in range(0,15): if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a: print("X轴形成五子连珠") return True return False
二. 源代码:
1.客户端编程代码如下:
from tkinter import * from tkinter.messagebox import * import socket import threading import os #主程序 root=Tk() root.title("网络五子棋v2.0--UDP客户端") imgs=[PhotoImage(file='E:\\game\\BlackStone.gif'),PhotoImage(file='E:\\game\\WhiteStone.gif')] turn=0 Myturn=-1 #画对方棋子 def drawOtherChess(x,y): global turn img1=imgs[turn] cv.create_image((x*40+20,y*40+20),image=img1) cv.pack() map[x][y]=str(turn) #换下一方走棋 if turn==0: turn=1 else: turn=0 #发送消息 def sendMessage(pos): global s s.sendto(pos.encode(),(host,port)) #退出函数 def callexit(event): pos="exit|" sendMessage(pos) os._exit(0) #走棋函数 def callback(event): global turn global Myturn if Myturn==-1: Myturn=turn else: if(Myturn!=turn): showinfo(title="提示",message="还没轮到自己走棋") return #print("clicked at",event.x,event.y) x=(event.x)//40 y=(event.y)//40 print("clicked at",x,y,turn) if map[x][y]!=" ": showinfo(title="提示",message="已有棋子") else: img1=imgs[turn] cv.create_image((x*40+20,y*40+20),image=img1) cv.pack() map[x][y]=str(turn) pos=str(x)+','+str(y) sendMessage("move|"+pos) print("客户端走的位置",pos) label1["text"]="客户端走的位置"+pos #输出输赢信息 if win_lose( )==True: if turn==0: showinfo(title="提示",message="黑方你赢了") sendMessage("over|黑方你赢了!") else: showinfo(title="提示",message="白方你赢了!") sendMessage("over|白方你赢了!") #换下一方走棋: if turn==0: turn=1 else: turn=0 #画棋盘 def drawQiPan( ): #画棋盘 for i in range(0,15): cv.create_line(20,20+40*i,580,20+40*i,width=2) for i in range(0,15): cv.create_line(20+40*i,20,20+40*i,580,width=2) cv.pack() #输赢判断 def win_lose(): a=str(turn) print("a=",a) for i in range(0,11): for j in range(0,11): if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a: print("x=y轴上形成五子连珠") return True for i in range(4,15): for j in range(0,11): if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a: print("x=-y轴上形成五子连珠") return True for i in range(0,15): for j in range(4,15): if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a: print("Y轴上形成了五子连珠") return True for i in range(0,11): for j in range(0,15): if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a: print("X轴形成五子连珠") return True return False #接受消息 def receiveMessage(): #接受消息 global s while True: data = s.recv(1024).decode('utf-8') a = data.split("|") if not data: print('server has exited!') break elif a[0] == 'exit': print('对方退出!') lanel1["text"] = '对方退出!游戏结束!' elif a[0] == 'over': print('对方赢信息!') label1["text"] = data.split("|")[0] showinfo(title="提示", message=data.split("|")[1]) elif a[0] == 'move': print('received:', data) p = a[1].split(",") x = int(p[0]) y = int(p[1]) print(p[0], p[1]) label1["text"] = "服务器走的位置" + p[0] + p[1] drawOtherChess(x,y) s.close() #启动线程接受客户端消息 def startNewThread(): thread=threading.Thread(target=receiveMessage,args=()) thread.setDaemon(True) thread.start() #主程序 map=[[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] for y in range(15)] cv=Canvas(root,bg='green',width=610,height=610) drawQiPan() cv.bind("<Button-1>",callback) cv.pack() label1=Label(root,text="客户端...") label1.pack() button1=Button(root,text="退出游戏") button1.bind("<Button-1>",callexit) button1.pack() #创建UDP s=socket.socket(socket.AF_INET,socket.SOCK_DGRAM) port=8000 host='localhost' pos='join|' sendMessage(pos) startNewThread() root.mainloop()
2.数据通信协议源代码:
下面展示一些 数据通信协议源代码。
def receiveMessage(): global s while True: global addr data,addr=s.recvfrom(1024) data=data.decode('utf-8') a=data.split("|") if not data: print("client has exited!") break elif a[0]=='join': #连接服务器请求 print('client 连接服务器!') label1["text"]='client连接服务器成功,请你走棋!' elif a[0]=='exit': print('client 对方退出!') label1["text"]='client对方退出,游戏结束!' elif a[0]=='over': print('对方赢信息!') label1["text"]=data.split("|")[0] showinfo(title="提示",message=data.split("|")[1]) elif a[0]=='move': print('received:',data,'from',addr) p=a[1].split(",") x=int(p[0]) y=int(p[1]) print(p[0],p[1]) label1["text"]="客户端走的位置"+p[0]+p[1] drawOtherChess(x,y) s.close() #输赢判断 def win_lose(): a=str(turn) print("a=",a) for i in range(0,11): for j in range(0,11): if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a: print("x=y轴上形成五子连珠") return True for i in range(4,15): for j in range(0,11): if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a: print("x=-y轴上形成五子连珠") return True for i in range(0,15): for j in range(4,15): if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a: print("Y轴上形成了五子连珠") return True for i in range(0,11): for j in range(0,15): if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a: print("X轴形成五子连珠") return True return False def checkwin(x,y): flag=False count=1 color=map[x][y] i=1 #横向判断 while color==map[x+i][y]: count=count+1 i=i+1 i=1 while color==map[x-i][y]: count=count+1 i=i+1 if count>=5: flag=True #竖向判断 i=1 while color==map[x][y+i]: count=count+1 i=i+1 i=1 while color==map[x][y-i]: count=count+1 i=i+1 if count>=5: flag=True #x=y判断 i=1 j=1 while color==map[x+i][y+i]: count=count+1 i=i+1 j=j+1 if count>=5: flag=True j=1 i=1 while color==map[x-i][y-i]: count=count+1 i=i+1 j=j+1 if count>=5: flag=True
3.服务器端源代码
客户端源代码如下:
from tkinter import * from tkinter.messagebox import * import socket,threading,os def drawQiPan(): for i in range(0,15): cv.create_line(20,20+40*i,580,20+40*i,width=2) for i in range(0,15): cv.create_line(20+40*i,20,20+40*i,580,width=2) cv.pack() #走棋函数 def callpos(event): global turn global Myturn if Myturn==-1: #第一次确认自己的角色 Myturn=turn else: if(Myturn!=turn): showinfo(title="提示",message="还没轮到自己下棋") return #print("clicked at",event.x,event.y,true) x=(event.x)//40 y=(event.y)//40 print("clicked at",x,y,turn) if map[x][y]!=" ": showinfo(title="提示",message="已有棋子") else: img1=imgs[turn] cv.create_image((x*40+20,y*40+20),image=img1) cv.pack() map[x][y]=str(turn) pos=str(x)+","+str(y) sendMessage("move|"+pos) print("服务器走的位置",pos) label1["text"]="服务器走的位置"+pos #输出输赢信息 if win_lose( )==True: if turn==0: showinfo(title="提示",message="黑方你赢了") sendMessage("over|黑方你赢了") else: showinfo(title="提示", message="白方你赢了") sendMessage("over|白方你赢了") #换下一方走棋 if turn==0: turn=1 else: turn=0 #发送消息 def sendMessage(pos): global s global addr s.sendto(pos.encode(),addr) #退出函数 def callexit(event): pos="exit|" sendMessage(pos) os._exit(0) #画对方棋子 def drawOtherChess(x,y): global turn img1=imgs[turn] cv.create_image((x*40+20,y*40+20),image=img1) cv.pack() map[x][y]=str(turn) #换下一方走棋 if turn==0: turn=1 else: turn=0 #判断整个棋盘的输赢 def win_lose(): a=str(turn) print("a=",a) for i in range(0,11): for j in range(0,11): if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a: print("x=y轴上形成五子连珠") return True for i in range(4,15): for j in range(0,11): if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a: print("x=-y轴上形成五子连珠") return True for i in range(0,15): for j in range(4,15): if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a: print("Y轴上形成了五子连珠") return True for i in range(0,11): for j in range(0,15): if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a: print("X轴形成五子连珠") return True return False #输出map地图 def print_map(): for j in range(0,15): for i in range(0,15): print(map[i][j],end=' ') print('w') #接受消息 def receiveMessage(): global s while True:#接受客户端发送的消息 global addr data,addr=s.recvfrom(1024) data=data.decode('utf-8') a=data.split("|") if not data: print('client has exited!') break elif a[0]=='join':#连接服务器的请求 print('client 连接服务器!') label1["text"]='client连接服务器成功,请你走棋!' elif a[0]=='exit': print('client对方退出!') label1["text"]='client对方退出,游戏结束!' elif a[0]=='over': print('对方赢信息!') labl1["text"]==data.split("|")[0] showinfo(title="提示",message=data.split("1")[1]) elif a[0]=='move': print('received:',data,'from',addr) p=a[1].split(",") x=int(p[0]) y=int(p[1]) print(p[0],p[1]) label1["text"]="客户端走的位置"+p[0]+p[1] drawOtherChess(x,y) s.close() def startNewThread( ):#启动新线程来接受客户端消息 thread=threading.Thread(target=receiveMessage,args=()) thread.setDaemon(True) thread.start() root=Tk() root.title("网络五子棋v2.0-服务器端") imgs=[PhotoImage(file='E:\\game\\BlackStone.gif'),PhotoImage(file='E:\\game\\WhiteStone.gif')] turn=0 Myturn=-1 map=[[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] for y in range(15)] cv=Canvas(root,bg='green',width=610,height=610) drawQiPan() cv.bind("<Button-1>",callpos) cv.pack() label1=Label(root,text="服务器端...") label1.pack() button1=Button(root,text="退出游戏") button1.bind("<Button-1>",callexit) button1.pack() #创建UDP SOCKET s=socket.socket(socket.AF_INET,socket.SOCK_DGRAM) s.bind(('localhost',8000)) addr=('localhost',8000) startNewThread() root.mainloop()
运行结果展示:
所有的都在这里了。
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